Forum Discussion

🚨 This forum is archived and read-only. To submit a forum post, please visit our new Developer Forum. 🚨

8 Replies

Replies have been turned off for this discussion
  • 1 - Add a cube in your players head with a translucent material, black, fill its opacity

    2 - Add a splash screen

    3- Call load level

    4 - When the other level loads, clear the splash screen
    5 - Fade out 

  • You are missing one thing tho:
    Start Camera Fade doesn't work AFAIK.
    you gotta animate the transition cube material manually, other than that, yes!

  • Yes. I tested also. Start camera fade don't work. For transition cube material, do I need to use dynamic material? 
    Will that work on quest? 
    Do you have any tutorial video?

  • Not at the moment, but you can search for animate a material parameter in a timeline.



    It works on quest yes, that's how I'm approaching it in my projects

  • you can animate a node called "set color scale and offset", fade in and out of levels.
    I attached 1 image demonstrating. the timeline is animation a vector from black to white. I break the vector to get the RGB values. alpha is always at 1
    to do the opposite effect, go from white to black