Forum Discussion
justcolorado
11 years agoHonored Guest
Sparkling Textures
Hello all. This is my first post here. I have been working on a rift game in Unreal for a few months now.
I get these wierd issues when I put the rift on that some textures behave quite unexpectedly when the rift is on. Specifically:
Specular Textures that look great in the editor behave really odd in the rift.
and Speed Trees or all trees for that matter, behave really odd in the rift.
Most of the problems with the textures are at a distance. When I get really close to them they look amazing!
but at a distance they sparkle, move around throw off random colors all sorts of bad things. The problem also
seems exaggerated after when I am using baked lightmaps. And these problems are only in the rift. The textures
look perfect to me in Marmoset or unreal editor.
Does anyone know how to fix this? And does anyone know how to set up your editor or some other
tool so I can see on my screen while I am tweaking an asset what it is going to look like in the rift.
:roll: :roll:
I get these wierd issues when I put the rift on that some textures behave quite unexpectedly when the rift is on. Specifically:
Specular Textures that look great in the editor behave really odd in the rift.
and Speed Trees or all trees for that matter, behave really odd in the rift.
Most of the problems with the textures are at a distance. When I get really close to them they look amazing!
but at a distance they sparkle, move around throw off random colors all sorts of bad things. The problem also
seems exaggerated after when I am using baked lightmaps. And these problems are only in the rift. The textures
look perfect to me in Marmoset or unreal editor.
Does anyone know how to fix this? And does anyone know how to set up your editor or some other
tool so I can see on my screen while I am tweaking an asset what it is going to look like in the rift.
:roll: :roll:
7 Replies
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- cyberealityGrand ChampionWhich version of Unreal are your using (3, 4, UDK)?
- justcoloradoHonored Guestthanks for the quick reply. I am using Unreal 3
- cyberealityGrand ChampionOK, thanks.
Not sure, but I will move this to the Unreal 3 section. Maybe it will get an answer there. - SharpfishHeroic ExplorerChange "temporal anti-aliasing" to FXAA in the global post processing volume - or off - that causes the shimmer (or at last A shimmer and it may be that you describe) - though this is for UE4 not sure if UDK3/UE3 even has that? :?
Also check screen space reflections are off (they don't work with the rift - yet) - again that may be UE4 specific but could be useful for future readers on UE4. - cyberealityGrand ChampionCan you take a screenshot or video? It may help diagnose the problem.
- balonimanHonored Guestcheck your camera's clipping ranges. May be something as simple as that.
- justcoloradoHonored GuestI am not sure how to do a screenshot, because when I run the game with the headset on nothing shows on the screen.
The problem was limited to some speed trees, and textures with strong specularity. I changed the speed trees for some other static mesh trees and turned down some of the spec maps. It fixed that problem.
Thank you all for your help. everything is working fine now.
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