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hesham
13 years agoProtege
SpeedTree won't import
Hi all,
I was just wondering if this is a bug in the current UDK but I can't seem to import a SpeedTree .srt file at all. Shouldn't it work or is there some new workflow now?
I was just wondering if this is a bug in the current UDK but I can't seem to import a SpeedTree .srt file at all. Shouldn't it work or is there some new workflow now?
6 Replies
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- JoewaExplorerI suspect this is an Oculus build issue. The Oculus build also doesn't have Simplygon integration. Probably Oculus don't have those middlewares licensed and weren't able to compile a build that included them. The next official UDK release from Epic will presumably support both the Rift and those middlewares.
- heshamProtegeMakes sense. Thanks :)
- ghostlyfuExplorerAh, that may be the same reason that .biks aren't importing in this build (and potentially other 3rd party formats?)... Fingers crossed for that comprehensive Epic release.
- blito3Honored Guestyep...very frustrating you can transfer the mesh to UDK....and speed tree is a great program. 450 buckos....yikes.
at least UDK is working ok.....hmmm...have to look for some file converter program, that might help. tree(d) is more limited. - blito3Honored Guesthmmm.....looks like an shifted data file.....even though its a mesh file...all they've done is encrypte it, or at least shifted the nodes....out of field of the original mesh. then again that's what I would do if did a custom mesh program....just tag you mesh as .blahblah....and all you did was shift the number forward or backwards a few notches.....making it unusable, until with a simple correction all is well.
- AnotherAtreyuExpert ProtegeDoes anybody have any more recent information regarding the status of the licensing issue and whether or not Epic has plans for proper integration?
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