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rikardlundberg
11 months agoExplorer
Stereo layer with depth bug?
I've added stereolayers to my scene and they work fine except they dont work with translucency at all. It's also not possible to delete the stereolayers or hide them as they still show the "PokeAHole" material. I've read that the PokeAHole material is used to simulate depth but what I don't understand is why this is not linked to the stereo layer when it gets destroyed or hidden. Also it doesn't take into account translucency at all, its fully black and opaque.
I'm currently on MetaXR 65 and UE 5.3.2, I'm wondering if there is a fix for this? Unfortunately I cannot use the Oculus fork currently either.
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- rikardlundbergExplorer
https://github.com/Oculus-VR/UnrealEngine/pull/442
I found this link, so it's fixed on the oculus fork.. but I'm using MetaXR with Unreal Engine Native
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