Forum Discussion
hellop1013
5 years agoHonored Guest
[StereoLayerComponent] I turned on the Supports Depth Flag to build and use Oculus Quest Error
The Stereo Layer Component is used for widget use. However, due to the phenomenon that the player hand is drawn behind the widget I turned on the Supports Depth Flag to build and use Oculus Quest, b...
en-austin
5 years agoProtege
Hi,
I've encountered the same problem with the Stereo Layer Component. If you are building the engine from the Oculus fork I have a few commits to address this in my fork of the engine here.
There are several different problems going on here, but the core cause I found to be the `PokeAHole` material Oculus is using to simulate depth on Quest.
I've encountered the same problem with the Stereo Layer Component. If you are building the engine from the Oculus fork I have a few commits to address this in my fork of the engine here.
There are several different problems going on here, but the core cause I found to be the `PokeAHole` material Oculus is using to simulate depth on Quest.
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