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hellop1013
4 years agoHonored Guest
[StereoLayerComponent] I turned on the Supports Depth Flag to build and use Oculus Quest Error
The Stereo Layer Component is used for widget use. However, due to the phenomenon that the player hand is drawn behind the widget I turned on the Supports Depth Flag to build and use Oculus Quest, b...
KoXeN
4 years agoHonored Guest
Hi,
this problem occurs in 4.26 too. I've applied en-austin changes on top of latest 4.26 from Oculus branch. Nothing has changed until I replaced PokeAHoleMaterial with version from this commit. Now transparency cutout is working correctly but all visible parts are black. Any ideas what went wrong?
- en-austin4 years agoProtege
I've also been unable to get depth stereo layers working on 4.26. I posted some more background info here:
https://github.com/Oculus-VR/UnrealEngine/issues/121
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