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hellop1013
4 years agoHonored Guest
[StereoLayerComponent] I turned on the Supports Depth Flag to build and use Oculus Quest Error
The Stereo Layer Component is used for widget use. However, due to the phenomenon that the player hand is drawn behind the widget I turned on the Supports Depth Flag to build and use Oculus Quest, b...
KoXeN
4 years agoHonored Guest
I'm compiling for Quest 1 with ES3.1. Last time I saw black screen was on Epic's branch, on Oculus only black background.
If I understand correctly AlphaHoldout should only affect alpha, basically make hole in translucent material, so why modifying PokeAHoleMaterial affected colours?
It's not like all elements are pitch black, I can see their details, it's more like black tint was applied.
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