Still Don't See Hands in any versions of Unreal, What Am I missing? 5.3 using updated metaxr plugin.
1. set up developer account and turn on all the developer stuff
2. download and add metaxr to engine 5.3
3. Create a VR Template
4. make sure metaxr plugin is on ( if openxr is on or off, it doesn't make a difference I think )
5. in settings, meta xr, make sure Hand Tracking Support is set to Crontrollers and Hands or just Hands
6. create a new BP_VRPawn
7. add a camera, motioncontrollers and oculusXRHands while making sure both skelton and mesh type are set to hand left or hand right accordingly
8. change game mode default pawn class to BP_VRPawn
after doing all this, i get the same result as I do using quest link desktop - no hands but I see the palm buttons and everything tracks accordingly.
Where are my hand meshes?
this is the error i get
LogOVRPlugin: Error: [XRCMD][failure] [XR_ERROR_HANDLE_INVALID]: xrGetHandMeshFB(handTracker, &xrMesh), arvr\projects\integrations\OVRPlugin\Src\Util\CompositorOpenXR.cpp:7513 (arvr\projects\integrations\OVRPlugin\Src\Util\CompositorOpenXR.h:315)