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Cymatic's avatar
Cymatic
Honored Guest
13 years ago

Test Stereo3D without a Rift?

Hey VR Heads!

I had a question for the Oculus team: is there a way to enable some of the Oculus integration (SBS 3d, distortion) without a Rift connected?

With the version of UDK I was using, I would boot up what I was working on with RealD enabled. It was useful for investigating UI layouts and text size, and also just to see how things looked in SBS 3D. However, it seems that RealD is not included in the Oculus UDK.

I have been mucking around with the config files and the UnrealScript files (Oculus.uc, Stereo3D.uc) and haven't found a clear way to simulate the SBS 3D. Is this just a cut and dry detected/not detected situation going on in the untouchable source code?

It would be great to get a preview of how things will look while I wait for the dev kit to arrive!

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