Forum Discussion
getnamo
11 years agoHonored Guest
Thalmic Myo Plugin
Rounding off my trifecta of plugins with an event driven Thalmic Myo Plugin!
See the unreal engine thread or github repo for detailed documentation.
All the plugins now use the Component and Interface API to allow adding input support to any blueprint in addition to input mapping, regular sub-classing, and C++ extension.
Quick Setup
For the myo you add the interface like this

then you can add your component either through the event graph or directly like so

And you're good to go!
An example of showing a debug orientation for two myos as well as printing their pose state when they get detected begins with these nodes

with a draw orientation function defined by

which gives you the following in result in the Rolling Template

Hope this helps!
See the unreal engine thread or github repo for detailed documentation.
All the plugins now use the Component and Interface API to allow adding input support to any blueprint in addition to input mapping, regular sub-classing, and C++ extension.
Quick Setup
For the myo you add the interface like this

then you can add your component either through the event graph or directly like so

And you're good to go!
An example of showing a debug orientation for two myos as well as printing their pose state when they get detected begins with these nodes

with a draw orientation function defined by

which gives you the following in result in the Rolling Template

Hope this helps!
3 Replies
Replies have been turned off for this discussion
- PatimPatamProtegeI don't have a Myo but thanks again anyway!
As you said, this could be very useful in combination with other input devices. - danropHonored GuestHello Guys,
You could go up this project as an example? :)
Thanks in advance! - getnamoHonored Guest
"danrop" wrote:
Hello Guys,
You could go up this project as an example? :)
Thanks in advance!
Not entirely sure what you mean by upping the project? Do you mean an example project? Given that it is a few small steps to have it working in your own blueprints and it is fairly thoroughly documented at the github repo, I'm unlikely to add an example project. That said there will be a convenience rigged model at some point which will be included in the plugin once I have my joint prediction code working.
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