Forum Discussion
KrisRedbeard
12 years agoExplorer
True First Person with Rift enabled.
I found the head bobbing in the UT3 Example that came with the UDK made things feel better when moving, especially in the nausea department. With a true first person viewpoint, I find it even better.
WARNING: If you watch this wearing a Rift, keep in mind that I do ghost into the air, renable physics and fall towards the end of the video.
Unlike the UT3 Example, the head bobbing is caused by the animation. With the torso and arms acting as a reference point, I'm finding it even better.
As rough as this is (took me 2-3 hours - kids :P), it works.
Will make the code and such available when its in a more polished, usable state.
WARNING: If you watch this wearing a Rift, keep in mind that I do ghost into the air, renable physics and fall towards the end of the video.
Unlike the UT3 Example, the head bobbing is caused by the animation. With the torso and arms acting as a reference point, I'm finding it even better.
As rough as this is (took me 2-3 hours - kids :P), it works.
Will make the code and such available when its in a more polished, usable state.
6 Replies
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- AnotherAtreyuExpert ProtegeGreat job Kris! :)
- Thoth_The3xPartnerLooks great. Now you just need some Hydra support in there... Maybe that's asking too much xD
- cyberealityGrand ChampionNice.
- KrisRedbeardExplorer
"spire8989" wrote:
Looks great. Now you just need some Hydra support in there... Maybe that's asking too much xD
Planning on implementing the version provided by Craig Delancy, possibly with some modifications. Everything will be tagged/commented, so reverting or updating it yourself should not be very hard. - Thoth_The3xPartnerAny updates on this per chance? Hoping the Rifts we're waiting on will start shipping next week, but I'd really love to work with this and Hydra integration
- akavashiHonored GuestLooks great Kris! Can't wait to see your final game on the Rift :P
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