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motorsep's avatar
motorsep
Start Partner
10 years ago

Tutorial about compiling UE4 with GLES3.1+AEP and MSVC 2013

Is there a step-by-step tutorial about building UE4 from source with GLES3.1+AEP enabled, using MSVC2013 ? (4.10, 4.11 and up)

Note that I am only interested in building engine, not coding in C++ for it. So I have no intentions installing MSVC 2015 on my rig.

Feel free to also respond here https://answers.unrealengine.com/questi ... nd-ms.html so that others can find it.

Thanks.

5 Replies

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  • artyom17's avatar
    artyom17
    Expert Protege
    Oculus integration with UE4 doesn't use ES3.1, so, I think, the best course of actions here is to get answer from Epic guys.
  • Oh, never mind then. Thanks.

    Why is GLES3.1 is recommended for Unity, but disregarded in UE4 ?
  • artyom17's avatar
    artyom17
    Expert Protege
    Unity recommends to use ES3, not ES3.1. Epic decided to skip ES3 in favor of upcoming Vulcan, as far as I know. But Epic themselves could explain their decisions better than me :)
  • Alright.

    So, should I not use UE4 for Gear VR? It just seems that currently neither Epic nor Oculus don't really have any desire to have UE4 supported/working as good as Unity for Gear VR.