Forum Discussion
superxcm
12 years agoHonored Guest
UDK - Cinematic Camera reversed?
Hi,
I ve been building a demo using UDK and the oculus. All seem fine, the only problem is the orientation of the oculus at the start of the demo is reversed. I m basically looking in my back, so I have to physically turn 180 degres to be able to see in front of me.
If I turn the rift backward before to start the game, then once the logo of Unreal appaers, I put it back in front, that way it works fine.
What I feel is that the start point of the demo seem to be looking backward, but that's not the case if i start without using the rift.
I m using sept 2013 OUDK version.
Any idea?
Thanks. :?:
I ve been building a demo using UDK and the oculus. All seem fine, the only problem is the orientation of the oculus at the start of the demo is reversed. I m basically looking in my back, so I have to physically turn 180 degres to be able to see in front of me.
If I turn the rift backward before to start the game, then once the logo of Unreal appaers, I put it back in front, that way it works fine.
What I feel is that the start point of the demo seem to be looking backward, but that's not the case if i start without using the rift.
I m using sept 2013 OUDK version.
Any idea?
Thanks. :?:
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