Forum Discussion
OlivierJT
12 years agoExplorer
UDK feature request list for all.
Bonjour everyone, Following the post from NMichell, In the meantime, please don't hesitate to let us know if you have any questions or suggestions about the Oculus UDK. Let's make sure we get e...
KrisRedbeard
12 years agoExplorer
"OlivierJT" wrote:
If you try to render to texture with scaleform it stays the default green.
RTT with Scaleform and Rift:

Lighting isn't right, but that could be my implementation/lack of lighting knowledge. Certainly looks better in non-rift version. But it is rendering, which is the point.
What method were you using for the RTT?
"OlivierJT" wrote:
About the Socket, yup I know (i was saying " possible today via external unrealscript coding") but if they enable it directly within UDK it could be nice ad avoid extra coding for a step that a lot of user will want to implement.
Doubtful, though when I get the chance, I will continue work on the Rift enabled TFP demo. It should give people a pretty good place to start from.
"OlivierJT" wrote:
No wishes for you Kris ? ^_^
Haven't fiddled with it enough to find out its limitations, so I don't really have any related to the Rift itself.
If we're talking UDK in general, they are better suited to being posted on the UDK forum itself, rather than here.
Quick Links
- Horizon Developer Support
- Quest User Forums
- Troubleshooting Forum for problems with a game or app
- Quest Support for problems with your device
Other Meta Support
Related Content
- 3 months ago
- 5 months ago