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OlivierJT
12 years agoExplorer
UDK feature request list for all.
Bonjour everyone, Following the post from NMichell, In the meantime, please don't hesitate to let us know if you have any questions or suggestions about the Oculus UDK. Let's make sure we get e...
artyom17
12 years agoExpert Protege
I am not sure what do you call "OUDK 2.4" and "OUDK 2.5". There is March OUDK, based on OculusSDK 0.1.5, and there is September OUDK, based on OculusSDK 0.2.4.
You can change player's height using 2 ways: either via Binaries/OculusConfigTool (you can specify your height in cm) or via modifying UDKEngine.ini, section [Engine.Oculus], the parameter AddEyeHeight. This value is adding to the default player's height, it is in UU (Unreal Units). To override this parameter you must set bOverrideAddEyeHeight to True, example:
To make it work like it was in March OUDK you need to set it to 0.
You can change player's height using 2 ways: either via Binaries/OculusConfigTool (you can specify your height in cm) or via modifying UDKEngine.ini, section [Engine.Oculus], the parameter AddEyeHeight. This value is adding to the default player's height, it is in UU (Unreal Units). To override this parameter you must set bOverrideAddEyeHeight to True, example:
[Engine.Oculus]
....
bOverrideAddEyeHeight=True
AddEyeHeight=10
To make it work like it was in March OUDK you need to set it to 0.
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