Forum Discussion
Malko
12 years agoHonored Guest
UDK viewport keyboard remap
Hello rifters! A little question today, more about UDK configuration rather than Oculus in itself. In the perspective viewport, we can navigate using flight controls with the WASD key. But I'm ...
OlivierJT
12 years agoExplorer
Bonjour Malko,
Well, where is your question ? ^_^
Key binding for your game, and for the editor are 2 differents things. Located in 2 differents places.
For your game it's ...\UDKGame\Config\UDKInput.ini
For the editor it's ...\UDK\Engine\Config\BaseInput.ini
So you will need to change both.
Regarding the more multiple "binding places" it's because there are some "default" config and some for your own game.
Let's say you create a game with all the folder and all :
UDK will then create config file FROM the default reference config file. (ConfigDefaultInput.ini)
(it is said not to edit the default config...)
...\UDKGame\ConfigDefaultInput.ini
Then you will have to modify the newly created one just one time. (UDKInput.ini)
You will notice in that folder many Default files. don't edit them
Sometime you may have to roll back to them if you messed up somewhere.
it's the same process with all the default files (engine, editor, game...)
On the good process of doing things, I make shortcuts to these so i can fetch them fast and easy and also I noted on a separate txt file the change I made. So if I change UDK version, or have to roll back or any other issues i will have this txt file as a reference to tell me what I changed to i can change it again. Because you will forget ^_^
I hope I answered you non question ^_^
Well, where is your question ? ^_^
Key binding for your game, and for the editor are 2 differents things. Located in 2 differents places.
For your game it's ...\UDKGame\Config\UDKInput.ini
For the editor it's ...\UDK\Engine\Config\BaseInput.ini
So you will need to change both.
Regarding the more multiple "binding places" it's because there are some "default" config and some for your own game.
Let's say you create a game with all the folder and all :
UDK will then create config file FROM the default reference config file. (ConfigDefaultInput.ini)
(it is said not to edit the default config...)
...\UDKGame\ConfigDefaultInput.ini
Then you will have to modify the newly created one just one time. (UDKInput.ini)
You will notice in that folder many Default files. don't edit them
Sometime you may have to roll back to them if you messed up somewhere.
it's the same process with all the default files (engine, editor, game...)
On the good process of doing things, I make shortcuts to these so i can fetch them fast and easy and also I noted on a separate txt file the change I made. So if I change UDK version, or have to roll back or any other issues i will have this txt file as a reference to tell me what I changed to i can change it again. Because you will forget ^_^
I hope I answered you non question ^_^
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