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gumgum
11 years agoHonored Guest
UDK wont build lighting anymore. [SOLVED]
Hello again,
I just came across another problem, and I don't know what is causing it. UDK wont build the lighting anymore. It is always stuck at "gathering scene and invalidating lighting...". Reinstalling UDK also did not solve the Problem. Does anyone know the problem?
Thanks for reading.
I just came across another problem, and I don't know what is causing it. UDK wont build the lighting anymore. It is always stuck at "gathering scene and invalidating lighting...". Reinstalling UDK also did not solve the Problem. Does anyone know the problem?
Thanks for reading.
7 Replies
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- kamau00ExplorerI've never seen that and I've got some pretty large levels.
Are you having issues with a new level or only in custom levels?
I'd try these things if it is happening with a new level:
1. Try switching between Dx9 & Dx11 to see if anything changes.
2. Try playing a UDK built level to see if it at least the level works.
3. Worse case, backup all your projects/maps, uninstall UDK, delete the UDK directory and then reinstall. - gumgumHonored GuestHey thanks for your reply.
I tried the default scene, but same problem there. Any custom scene I made also have the problem. I cant switch to DX11 or DX9 because the "switch renderer" button is grayed out :(.
I did already reinstall UDK, but The problem is still there. It is really strange.
I just tried to build again and after some time waiting I got this error message:
19:31:39: [Interface:TryOpenConnection] Local connection established
19:31:39: [Job] Accepted Job E162C256-4717C129-30E8699E-4A7E32B7
19:31:40: [Interface:CacheAllFiles] Failed to cache the executable: ..\Win32\UnrealLightmass.exe
19:31:41: [Job] AddTask: Rejected, cannot add a task to a running job
19:31:41: [CloseConnection] Closing connection 7F0AA4BE using handle 7F0AA4BE
19:31:41: [CloseConnection] Connection confirmed for disconnection 7F0AA4BE
19:31:41: [CloseConnection] Closing orphaned Job (E162C256-4717C129-30E8699E-4A7E32B7)
19:31:41: [CloseConnection] Connection disconnected 7F0AA4BE
19:31:41: [GetMessage] Safely returning to 7F0AA4BE with no message
19:31:43: [MaintainConnections] Local connection has closed (7F0AA4BE)
19:31:43: [MaintainConnections] Removed connection 7F0AA4BE
19:31:43: [MaintainConnections] All connections have closed - kamau00ExplorerI know it can be frustrating when you can't get help with UDK.
My #1 resource is the chat channel for UDK:
irc.web.gamesurge.net
channel #UDKC
My nick is parzival, but I'm usually (always) asking for help instead of giving it.
There are only a couple of dozen folks there but they have got me out of a tight spot with UDK half a dozen times.
I'm getting the impression from searching the web it is a memory issue.
I'd keep digging around the web on "Failed to cache the executable UnrealLightmass.exe:
This looks promising:
http://forums.epicgames.com/archive/index.php/t-955514.html
discussion of interest:
-------------------------------
It's possible that you've run out of ram. Are you running 64-bit Editor?
DaPPa
I didn't know there was a 64 bit editor?
The lightmass ran this time, it must have been a pagefile problem, I set both my SSD and main drive to 12gb pagefile for now and it ran ok, although my skydome has a really big weird shadow on it, also my landscape keeps flickering in and out because I moved it.
Thanks for the help guys.
------------------------------- - gumgumHonored GuestHey thanks for your reply!
A memory issue might be the problem. People on the forums keep mentioning a too filled up hard disk. My hard disk is quite full. I installed UDK on disk D, and tried building. It worked, but it took a very long time. A few minutes just to build the start up default scene. - gumgumHonored GuestOk It works again :D ! I changed some settings in the swarm agent like this guy described in his post: http://forums.dungeondefenders2.com/archive/index.php/t-66533.html (last post on the page). I don't know what exactly the problem was, but now it works again :).
- cyberealityGrand ChampionGreat to hear you found a solution. Sorry I could not have been of more help.
- gumgumHonored GuestHey no problem. It was a kind of an uncommon problem I guess. So no one really knew the solution :D.
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