Forum Discussion

🚨 This forum is archived and read-only. To submit a forum post, please visit our new Developer Forum. 🚨
motorsep's avatar
motorsep
Member
10 years ago

UE 4.11 preview 1 is out

https://forums.unrealengine.com/showthr ... post437457

Nice one - instanced stereo rendering! And SDK 1.0

Btw, I wonder if UE4 utilizes async timewarp for Gear VR. Oculus folks, do you happen to know?

Another complain I have is lack of GL ES 3.1 render path available (supposedly have to recompile engine from source to enable it, but people say it doesn't work). Can Oculus pester Epic to fix that, please ? :)

It is my understanding that Oculus doesn't use UE4 in-house. However, since Epic isn't going to provide people with templates optimized for Gear VR, maybe Oculus can make one for the community ?

3 Replies

Replies have been turned off for this discussion
  • "motorsep" wrote:
    I wonder if UE4 utilizes async timewarp for Gear VR.
    All Gear VR apps use Asynchronous TimeWarp.
    "motorsep" wrote:
    Another complain I have is lack of GL ES 3.1 render path
    We're working with Epic on more recent GLES support. There isn't an ETA yet.
    "motorsep" wrote:
    It is my understanding that Oculus doesn't use UE4 in-house.
    We use UE4 for many of our in-house Rift demos.
    "motorsep" wrote:
    since Epic isn't going to provide people with templates optimized for Gear VR, maybe Oculus can make one for the community ?
    Good idea. We are considering some utilities and templates for UE4 to show people how to make the most of Gear VR. Again, not sure when you can expect something like that to appear.
  • I have a couple of questions as well :)

    1) is stereo instancing actually in this preview? Does it apply to GearVR as well?
    2) stereo layer support is also mentioned which we discussed before, is that actually in this release? Any idea on how to use it?

    Thanks!
  • "Instanced stereo currently works on PC (DirectX) and PS4. Other platforms will be something I look at after 4.11."
    https://forums.unrealengine.com/showthr ... post441964


    When you are developing with UE4, how do you port your playerchar within a level? I port him and then (logically) need to set the view orientation (SetControlRotation(yaw)) to a specific angle, but that doesn't work. My playerchar is then facing the wrong direction and looks usually into a wall or something.

    This is very confusing for all of my players and a major flaw for my project!

    https://answers.unrealengine.com/questi ... n-dk2.html