Forum Discussion
motorsep
10 years agoMember
UE 4.11 preview 1 is out
https://forums.unrealengine.com/showthr ... post437457
Nice one - instanced stereo rendering! And SDK 1.0
Btw, I wonder if UE4 utilizes async timewarp for Gear VR. Oculus folks, do you happen to know?
Another complain I have is lack of GL ES 3.1 render path available (supposedly have to recompile engine from source to enable it, but people say it doesn't work). Can Oculus pester Epic to fix that, please ? :)
It is my understanding that Oculus doesn't use UE4 in-house. However, since Epic isn't going to provide people with templates optimized for Gear VR, maybe Oculus can make one for the community ?
Nice one - instanced stereo rendering! And SDK 1.0
Btw, I wonder if UE4 utilizes async timewarp for Gear VR. Oculus folks, do you happen to know?
Another complain I have is lack of GL ES 3.1 render path available (supposedly have to recompile engine from source to enable it, but people say it doesn't work). Can Oculus pester Epic to fix that, please ? :)
It is my understanding that Oculus doesn't use UE4 in-house. However, since Epic isn't going to provide people with templates optimized for Gear VR, maybe Oculus can make one for the community ?
3 Replies
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- vrdavebOculus Staff
"motorsep" wrote:
All Gear VR apps use Asynchronous TimeWarp.
I wonder if UE4 utilizes async timewarp for Gear VR."motorsep" wrote:
We're working with Epic on more recent GLES support. There isn't an ETA yet.
Another complain I have is lack of GL ES 3.1 render path"motorsep" wrote:
We use UE4 for many of our in-house Rift demos.
It is my understanding that Oculus doesn't use UE4 in-house."motorsep" wrote:
Good idea. We are considering some utilities and templates for UE4 to show people how to make the most of Gear VR. Again, not sure when you can expect something like that to appear.
since Epic isn't going to provide people with templates optimized for Gear VR, maybe Oculus can make one for the community ? - heshamProtegeI have a couple of questions as well :)
1) is stereo instancing actually in this preview? Does it apply to GearVR as well?
2) stereo layer support is also mentioned which we discussed before, is that actually in this release? Any idea on how to use it?
Thanks! - nn23Explorer"Instanced stereo currently works on PC (DirectX) and PS4. Other platforms will be something I look at after 4.11."
https://forums.unrealengine.com/showthr ... post441964
When you are developing with UE4, how do you port your playerchar within a level? I port him and then (logically) need to set the view orientation (SetControlRotation(yaw)) to a specific angle, but that doesn't work. My playerchar is then facing the wrong direction and looks usually into a wall or something.
This is very confusing for all of my players and a major flaw for my project!
https://answers.unrealengine.com/questi ... n-dk2.html
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