Forum Discussion
motorsep
10 years agoStart Partner
UE 4.12.5 Building Shipping build fails :(
I can build development builds no problem. Building shipping builds fails with:
Here is the full log: https://drive.google.com/open?id=0Bw...3ByMzJpN0FGT1U
Here is a video showing me turning on Shipping build settings:
https://www.youtube.com/watch?v=mPZO5N9TLxQ
Has anyone experienced same issue? How did you fix it ?
Thanks
====8/18/2016 9:22:55 PM====PERFORMING FINAL APK PACKAGE OPERATION================================================
MainFrameActions: Packaging (Android (ETC2)): Program.Main: ERROR: AutomationTool terminated with exception: ERROR: DistributionSigning settings are not all set. Check the DistributionSettings section in the Andriod tab of Project Settings
MainFrameActions: Packaging (Android (ETC2)): Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown)
MainFrameActions: Packaging (Android (ETC2)): Program.Main: ERROR: AutomationTool terminated with exception: ERROR: DistributionSigning settings are not all set. Check the DistributionSettings section in the Andriod tab of Project Settings
MainFrameActions: Packaging (Android (ETC2)): Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown)
Here is a video showing me turning on Shipping build settings:
https://www.youtube.com/watch?v=mPZO5N9TLxQ
Has anyone experienced same issue? How did you fix it ?
Thanks
8 Replies
Replies have been turned off for this discussion
- motorsepStart PartnerIf I uncheck "For Distribution" option in the Packaging in Project Settings, but leave everything else as seen in the video, build is successful, but Oculus validator still says it's a debug/development build :(
- AnonymousYeah you need to create your keystore for the "For Distribution" checkbox to work - it basically signs the app without this it is always signed as a debug app by UE4
Once you create and place your keystore in the correct location you need to enter the details of it in the "Distribution signing" section of the Android settings in UE4.
There's plenty of information for that around the web for how to distribute your android app and UE4 :) - motorsepStart Partner@aussieburgerVR
Got it built and validated, thanks!
Still having this warning:
--> GLES version is (not specified) (uses-gl-es)
How do I get a rid of that?
Thanks - FulbyHeroic ExplorerSounds lithe same as this: https://forums.oculus.com/developer/discussion/comment/427956
- FulbyHeroic ExplorerI've submitted apks which had that error in the local validator and the online one accepted it.
- vrdavebOculus StaffThe warning about GLES versions is a known issue with our validator script. We are working on fixing it. It would be great if you could provide an APK that reproduces the issue. Either way, it shouldn't block submission.
- motorsepStart Partner
vrdaveb said:
The warning about GLES versions is a known issue with our validator script. We are working on fixing it. It would be great if you could provide an APK that reproduces the issue. Either way, it shouldn't block submission.
I'll upload it after work and link it to you in PM.
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