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roberthamilton's avatar
roberthamilton
Honored Guest
5 years ago

UE 4 Audio Engine performance on Quest 2

Hi all,

 

I’m curious as to the real-world implications of moving audio-intensive Unreal projects onto Quest 2. In particular, would it be worth the effort to build an Unreal audio plugin doing physical modeling for Unreal Engine to run it on Quest 2 or would the Android/Snapdragon combo strain/buckle/collapse under the weight?

 

It’s not a trivial amount of work so it would be super helpful if anyone has thoughts as to how a 4-16 voice bowed string physical model implementation (from the STK synthesis toolkit) might perform on Quest 2. Or any real-world feedback as to how other nonlinear audio intensive projects have fared on Quest 2.

 

Thanks in advance!