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TheSaint_Z
3 years agoHonored Guest
UE-5.1 Multiplayer
First and foremost, I'm both new to the world of multiplayer development (i do understand replication and things of that nature though) as well as VR development. So far I have a working single play...
CarpetFace
3 years agoExpert Protege
My one piece of advice is to get VR Preview as Client working with some bad latencies and packet loss settings, and make that your default development environment. You will still need to test standalone and listen server when you make changes, but the more work you do before you get into this practice the higher the likelihood you accidentally made something in a way that doesn't work in multiplayer. This will also help prevent you from accidentally creating things that only work for really low latencies or robust enough to handle some packet loss.
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