Forum Discussion
innit
1 year agoAdventurer
UE 5.5.0 Meta 72
https://dev.epicgames.com/community/learning/tutorials/PYP7/unreal-engine-5-5-x-for-meta-quest-vr
Updated into the UE5.5 versions, I didn't have any issue in 5.5.1 my end, but for a performance impact (RHI i think).
Have fun!
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- StarkiumProtege
are you having any bugs with 5.5? My meta 5.5 version of the editor will not play animations under any circumstances.
- innitAdventurer
I'm using the official Epic Launcher Unreal Engine 5.5.0 and adding the Meta v72 MetaXR plugin. Everything is working OK here.
- RanitadoExplorerI am getting dark movable actors after building the lighting. This happens when running UE5.5 (Oculus branch) with the VR template. Simply changing the directional light to static, placing any actor as movable, and then building the lighting results in the issue.
- mrglitch.devHonored Guest
I don't know if its your case, but I had that issue upgrading a project from 5.4.4. Deleting the Lightmass Importance Volume and adding it again fixed movable actors lightning.
- RanitadoExplorer
Thanks for your answer, it happens to me with the default template—in fact, with any project that has static lighting and movable actors. I have tried many things. The first time I installed this branch, it didn't allow me to build lighting in any project and asked me to recompile Unreal Lightmass, which I did. I have tried many things, but whatever I do, my movable actors remain completely black with static lighting. The only thing that helps is setting the Skylight to movable, but that ruins the visuals, and I think the problem lies elsewhere.
- innitAdventurer
Updated to Meta XR and Platform v78 for UE5.5.x
Aligned with the latest Meta Horizon OS; replace v77 with the newer plugin(s). No other config changes required.
Quick Links
- Horizon Developer Support
- Quest User Forums
- Troubleshooting Forum for problems with a game or app
- Quest Support for problems with your device
Other Meta Support
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