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innit
1 year agoAdventurer
UE 5.5.0 Meta 72
https://dev.epicgames.com/community/learning/tutorials/PYP7/unreal-engine-5-5-x-for-meta-quest-vr Updated into the UE5.5 versions, I didn't have any issue in 5.5.1 my end, but for a performance impa...
Ranitado
1 year agoExplorer
I am getting dark movable actors after building the lighting. This happens when running UE5.5 (Oculus branch) with the VR template. Simply changing the directional light to static, placing any actor as movable, and then building the lighting results in the issue.
- mrglitch.dev1 year agoHonored Guest
I don't know if its your case, but I had that issue upgrading a project from 5.4.4. Deleting the Lightmass Importance Volume and adding it again fixed movable actors lightning.
- Ranitado1 year agoExplorer
Thanks for your answer, it happens to me with the default template—in fact, with any project that has static lighting and movable actors. I have tried many things. The first time I installed this branch, it didn't allow me to build lighting in any project and asked me to recompile Unreal Lightmass, which I did. I have tried many things, but whatever I do, my movable actors remain completely black with static lighting. The only thing that helps is setting the Skylight to movable, but that ruins the visuals, and I think the problem lies elsewhere.
- Ranitado1 year agoExplorer
I think it's a very strange bug—it happens not only in the UE 5.5 Oculus source but also in stock UE 5.5.
I found a workaround: using "Build Light Only" instead of "Build All Levels." I don't know if something changed, but I've been using Unreal Engine for many years (since UDK, haha), and "Build All Levels" always worked fine.
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