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innit
1 year agoAdventurer
UE 5.5.0 Meta 72
https://dev.epicgames.com/community/learning/tutorials/PYP7/unreal-engine-5-5-x-for-meta-quest-vr Updated into the UE5.5 versions, I didn't have any issue in 5.5.1 my end, but for a performance impa...
mrglitch.dev
1 year agoHonored Guest
I don't know if its your case, but I had that issue upgrading a project from 5.4.4. Deleting the Lightmass Importance Volume and adding it again fixed movable actors lightning.
Ranitado
1 year agoExplorer
Thanks for your answer, it happens to me with the default template—in fact, with any project that has static lighting and movable actors. I have tried many things. The first time I installed this branch, it didn't allow me to build lighting in any project and asked me to recompile Unreal Lightmass, which I did. I have tried many things, but whatever I do, my movable actors remain completely black with static lighting. The only thing that helps is setting the Skylight to movable, but that ruins the visuals, and I think the problem lies elsewhere.
- Ranitado1 year agoExplorer
I think it's a very strange bug—it happens not only in the UE 5.5 Oculus source but also in stock UE 5.5.
I found a workaround: using "Build Light Only" instead of "Build All Levels." I don't know if something changed, but I've been using Unreal Engine for many years (since UDK, haha), and "Build All Levels" always worked fine.
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