Forum Discussion
cypressinherita
12 years agoHonored Guest
UE3 integration problem
Hi, I've seem to have hit a wall in integrating oculus with ue3 I have the February build,and have built it presuming its in( I used patch method), but every time I run the game I get a black screen...
cypressinherita
12 years agoHonored Guest
ok so that is causing the black screen problem when I set
SubUVData->GetVertexAndIndexData(Vertices, OutIndexData, (FParticleOrder*)(Mesh.Elements(0).DynamicIndexData),0, 0);
I set 0 on both, and the render came through,but I cant get stereo or go to full screen, any idea on what could be wrong
SubUVData->GetVertexAndIndexData(Vertices, OutIndexData, (FParticleOrder*)(Mesh.Elements(0).DynamicIndexData),0, 0);
I set 0 on both, and the render came through,but I cant get stereo or go to full screen, any idea on what could be wrong
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