Forum Discussion
cypressinherita
12 years agoHonored Guest
UE3 integration problem
Hi, I've seem to have hit a wall in integrating oculus with ue3 I have the February build,and have built it presuming its in( I used patch method), but every time I run the game I get a black screen...
artyom17
12 years agoExpert Protege
"cypressinheritance" wrote:
Here's the game working without oculus cl1999891 v12097
I am confused. What is the 'oculus cl1999891 v12097'? There is nothing Oculus related about those numbers. I assume you are talking about this:
#define ENGINE_VERSION 12097
#define BUILT_FROM_CHANGELIST 1999891
These are versions / numbers for 'vanilla' UE3 02_2014 QA directly from the Epic's Perforce, for the label QA_APPROVED_UE3_BUILD_2014_02 (pay attention to the year! Are you trying to use UE3 02_2013 QA instead)?
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