Forum Discussion
cypressinherita
12 years agoHonored Guest
UE3 integration problem
Hi, I've seem to have hit a wall in integrating oculus with ue3 I have the February build,and have built it presuming its in( I used patch method), but every time I run the game I get a black screen...
cypressinherita
12 years agoHonored Guest
I've done the copy files over option, and that doesn't work either, what happens is this(here's my process)
1. I take a fresh build of Feb2014QA
2.I compile and run feb2014QA to make sure everything's intact and OK
3. I integrate oculus (whether it be the patch option or just copying files).
4. Assuming its OK I run the build/compile
5. Two errors spring up about ES2Drv file I mentioned
6.I fix those two errors based on what code I see has been changed to match everything else(adding the two arguments which are the only things I touch)
7.I rebuild and the build compiles, no errors
8.I recompile the uscripts for UE3 in frontend
9.I run the game and see the result of what I've shown in the picture.
That's my process, does this help?
1. I take a fresh build of Feb2014QA
2.I compile and run feb2014QA to make sure everything's intact and OK
3. I integrate oculus (whether it be the patch option or just copying files).
4. Assuming its OK I run the build/compile
5. Two errors spring up about ES2Drv file I mentioned
6.I fix those two errors based on what code I see has been changed to match everything else(adding the two arguments which are the only things I touch)
7.I rebuild and the build compiles, no errors
8.I recompile the uscripts for UE3 in frontend
9.I run the game and see the result of what I've shown in the picture.
That's my process, does this help?
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