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Beta84
12 years agoHonored Guest
UE4 & Dynamic Global Illumination = Oculus Crash
Hello,
I turned on Dynamic Global Illumination in Engine/Config/ConsoleVariables.ini and added r.LightPropagationVolume=1. It works great in normal windows game mode but if I start the same game with the rift it chrashes. If I turn it off again it runs but the shadows are terrible without Dynamic Global Illumination. Any way to fix this for the rift?
I turned on Dynamic Global Illumination in Engine/Config/ConsoleVariables.ini and added r.LightPropagationVolume=1. It works great in normal windows game mode but if I start the same game with the rift it chrashes. If I turn it off again it runs but the shadows are terrible without Dynamic Global Illumination. Any way to fix this for the rift?
2 Replies
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- artyom17Expert ProtegeI just have tried to run 4.3.1 with CouchKnights, DX11, Win64, Development Editor and it worked fine in Rift with r.LightPropagationVolume=1. Would you clarify how to repro the issue?
You also may try to run UE4 with the command-line option -emulatestereo and check if it crashes there or not. If it does, then most likely the issue should be reported to Epic. - n00854180tExplorerI don't think it worked in versions prior to 4.3, so that might be why.
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