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RapidTD
6 years agoHonored Guest
UE4 / Quest / Vulkan - Proper Render/Project Settings?
Tried creating a simple test project with both the Oculus UE4 branch and Epic's latest 4.22 branch and if I enable Vulkan (ES2 and ES3.1 work fine ) I always get a crash on application launch. Tried a...
MaxArch
6 years agoHeroic Explorer
Same question here:
On https://developer.oculus.com/blog/down-the-rabbit-hole-w-oculus-quest-the-hardware-software/ it states the Quest supports Vulkan. UE 4.22 also supports Vulkan. So why does even the most simple app deployed on the Quest that uses Vulkan crash at launch?
Edit: according to this post, you need to disable multi-view and FFR for Vulkan to work. Will test asap but wouldn't fps drop a lot by doing so?
Edit2: No luck. at least I see my splash screen at loading. Immediate crash afterwards.
Edit3: apparently it still needs a future Oculus Quest runtime update for Vulkan to work.
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