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Anonymous's avatar
Anonymous
7 years ago

UE4.22 binary huge performance drop for Go / GearVR projects

Anyone else noticing a huge drop in performance when testing their projects in Epics 4.22 binary branch (Oculus SDK runtime 1.32)?
Is there a setting somewhere to fix this?

Draw thread on one project was running at 16-17ms in 4.21 and below, now runs at 27ms in 4.22 !! (results in a good 10+FPS drop)  ::neutral: 

I hope this will be fixed in the Oculus 4.22 branch before it's released?

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