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wirelitesoft.dev's avatar
7 years ago

ue4 4.20.1 broken controls {Resolved}

So I just updated to 4.20.1 and the key mapping for gamepad special left is not being called and no longer functions.... even if you make it into a
input mapping or calling it direct in a blueprint. when clicking the button on my oculus touch it no longer works.....
in 4.20.0 It was fine and worked. This has got to be the most annoying bug i have ever found......
it still works in 4.19 but my project is already updated to 4.20.1....


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  • Why i said it is resolved is by using the wrong mapping worked lol but unreal has contacted me telling me they confirmed the bug and the mappings are reversed on accident.
  • here is what epic staff has said on my bug report:

    Hello,

    I've tested this and what I'm seeing is that in both 4.19.2 and 4.20.1 pressing gamepad special left actually calls the input for gamepad special right.

    This is unintended behaviour so I will be creating a bug for it, just wanted to let you know what I found incase you were blocked by this.

    Thanks,
    Alex
  • I hope this post helps anyone that has had this issue. use the wrong mapping and your good to go till the bug is fixed.