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wirelitesoft.dev
7 years agoAdventurer
ue4 4.20.1 broken controls {Resolved}
So I just updated to 4.20.1 and the key mapping for gamepad special left is not being called and no longer functions.... even if you make it into a
input mapping or calling it direct in a blueprint. when clicking the button on my oculus touch it no longer works.....
in 4.20.0 It was fine and worked. This has got to be the most annoying bug i have ever found......
it still works in 4.19 but my project is already updated to 4.20.1....
input mapping or calling it direct in a blueprint. when clicking the button on my oculus touch it no longer works.....
in 4.20.0 It was fine and worked. This has got to be the most annoying bug i have ever found......
it still works in 4.19 but my project is already updated to 4.20.1....
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- wirelitesoft.devAdventurerWhy i said it is resolved is by using the wrong mapping worked lol but unreal has contacted me telling me they confirmed the bug and the mappings are reversed on accident.
- wirelitesoft.devAdventurerhere is what epic staff has said on my bug report:
Hello,
I've tested this and what I'm seeing is that in both 4.19.2 and 4.20.1 pressing gamepad special left actually calls the input for gamepad special right.
This is unintended behaviour so I will be creating a bug for it, just wanted to let you know what I found incase you were blocked by this.
Thanks,
Alex - wirelitesoft.devAdventurerI hope this post helps anyone that has had this issue. use the wrong mapping and your good to go till the bug is fixed.
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