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knack
11 years agoHonored Guest
UE4 and 0.4.3 problem.
1.- I must activate Aereo again if not UE4 not work. 2.- I launch my demo and fps got stuck in 37.20 3.- I disable Vsync and got 76fps when i got 100-110fps in my demo. ... i go back to 0.4.2 :(...
Anonymous
11 years ago"jumbli" wrote:
I was having the same problem since installing 0.4.3.
For me, changing Nvidia's setting "VR pre-rendered frames" from the default of 1 to "let the application decide" solved it and allowed other demos run smoother too.
Jumbli, is this the only change you made? And has this worked for anyone else? Because it changed nothing for me. I set it to "use the 3D application setting", even rebooted my PC. But did not notice a single difference. I even set my t.MaxFPS to a high number in the console. I tried with Aero on and off. Also tried changing the Nvidia Vertical sync default setting from "use the 3D application setting" to "off". But it still locked at 37.5
I used a blank project in UE4 4.5.1 to test it. All you have, is a rubik's colored cube with four sphere's on top. In Direct Mode, if I look at even 1 single pixel of the static mesh, I get exactly 37.5 fps. If I look away I get exactly 75 fps. In Extended mode I get between 40 and 65 fps (depending how much of the cube and spheres are in my fov.) if I look away, I get 75 fps.
In non VR mode, I get between 160 and 280 fps depending how much of the cube and sphere are in my fov.
my specs are a GTX 770, an i7-2600K @ 3.4 GHz with 32GB running Windows 7 64bit.
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