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Neontop
8 years agoHeroic Explorer
UE4 avatar SDK 1.27: ANYONE ?
Did someone has implemented the Oculus AvatarSamples coming with the SDK 1.27
Succesfully?
I mean with the customized avatar from your Userid.
I did not find a solution to do that.
Succesfully?
I mean with the customized avatar from your Userid.
I did not find a solution to do that.
13 Replies
Replies have been turned off for this discussion
- motorsepMemberAvatars SDK isn't supported yet in UE4. Please check up on it next year to see if it's implemented ;)
- NeontopHeroic ExplorerBut @motorsep :smile: For more information, see the Avatar SDK Developer Guide
Integrations for the initial version of the new Avatars are currently available for Unity and Unreal. Sample code for native C++ will be coming soon.
Note: Unreal support is only available in the Oculus GitHub distribution - motorsepMember@Neontop
Good luck with that :) - NeontopHeroic Explorer@motorsep
I have already sweat 4 liters... :/ ;) - NeontopHeroic ExplorerI don't sweat anymore. B)
- NeontopHeroic ExplorerI'm far far away from that.
I just made one step.
Proteus will certainly release a free plugins on summer as he said .
Proteus have a good knowledge on that matter but he is busy at the moment. - beaulima9933Expert ProtegeYeah I'm in final testing phase. Single Player is pretty easy, but I'm finishing an implementation of multiplayer version. The fact is that Oculus misguided us with their memory-buffered serialized packets; I scrapped that and did an in-house version able to be sent by RPC. Soon.
- NeontopHeroic Explorer@beaulima9933 it looks that you are faster than the support I asked about the avatar in multiplayer case.
I'm still waiting for an answer from my ticket. - beaulima9933Expert ProtegeIt's 99% done for me; just have to fix some bool is replicated and should be fine.
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