Forum Discussion
gavmacca
7 years agoProtege
UE4 Blueprints - Oculus Find Sessions Matchmaking (0 results found)
Hi there,
I have been trying to setup multiplayer sessions with the Oculus Sub System enabled, on UE 4.18.3. I have the entitlement check working correctly, I can successfully create a match.
However, the issue is that when I use the find sessions matchmaking node, it fires the success output but the results array size is always 0. (Note: I'm only hosting one session at a time so thats why I get the first result in the array, but the array size is always 0 regardless).
Here is the setup of my blueprint: https://image.prntscr.com/image/HOS-lW6zQ_mdQ7Z6A3q6Jw.png
Is there any particular steps I need to take to get a blueprint session result correctly?
Thank you.
I have been trying to setup multiplayer sessions with the Oculus Sub System enabled, on UE 4.18.3. I have the entitlement check working correctly, I can successfully create a match.
However, the issue is that when I use the find sessions matchmaking node, it fires the success output but the results array size is always 0. (Note: I'm only hosting one session at a time so thats why I get the first result in the array, but the array size is always 0 regardless).
Here is the setup of my blueprint: https://image.prntscr.com/image/HOS-lW6zQ_mdQ7Z6A3q6Jw.png
Is there any particular steps I need to take to get a blueprint session result correctly?
Thank you.
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