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safgen
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6 years ago

UE4 motion controller transform update delay over network with Oculus touch controllers

In our UE4 product (a multiplayer VR application) we are running into an issue when utilizing the Oculus Rift S. With the Oculus touch controllers there is a difference in the transforms of the motion controllers between the client and the server. The client notices no discrepancy but the server (and other clients) observes a significant delay in the transforms. This is noticeable as any item that the client holds in their hand does not suffer from the delay which results in the item being offset from the hand. This issue is not experienced when using the Samsung Odyssey + HMD. Although the Samsung Odyssey does suffer if even one client is using the Oculus Rift S. The Unreal Engine version is 4.22 and the Oculus plugin version is 1.32.0


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