Forum Discussion
RatByteGames
6 years agoExplorer
UE4 Oculus Platform Tool crashing
Hello i have trouble to get the Oculus Platform Tool running , always if i hit the button inside my project settings, my engine keeps crashing. Is there any known fix ? I´m using the lates source bu...
Anonymous
6 years agoI created a C++ project with Oculus 4.22 fork and it produced an unhandled exception.
Visual Studio breaks in delayhlp.cpp on line 323. The comment says "If we get to here, we blindly assume that the handler of the exception has magically fixed everything up and left the function pointer in dli.pfnCur" So, I guess the handler of the exception didn't fix something.
I attached the error message and the callstack if it is of any help.
Note that this error occurred even with a new project without any modifications.
When I built the Oculus' fork, I used the default branch, 4.22, to build after cloning. Should I have switched to the upstream/release branch for a stable build? (UPDATE - The upstream/release branch seems to be no different than Epic's Launcher version; there's no button to open the Oculus Platforms Tool)
Quick Links
- Horizon Developer Support
- Quest User Forums
- Troubleshooting Forum for problems with a game or app
- Quest Support for problems with your device
Other Meta Support
Related Content
- 5 months ago
- 5 years agoAnonymous
- 2 years ago