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RedD111's avatar
RedD111
Explorer
2 years ago

UE4 OculusSceneActor Mixed Reality walls scale issue

I was trying to expand the wall and found an issue with the scale.  Somehow, it is also able to affect the plane orientation.  When I attach any 3d asset on the wall, it causes the geometry of my asset go berserk.  To fix this, I had to create a new plane actor at origin and apply the original scale to get the dimension.  Then, using the "GetComponentBounds", I recalculate the scale.  With this new fixed scale, I can create my new wall.

 

Also, I had to call "ClearScene" on "OculusSceneActor " after building my custom walls because Quest performance is tanking if I left it on.

 

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