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vegelate
4 years agoHonored Guest
UE4 pc build with oculus-link can not use hand tracking
I downloaded the oculus branch of UE4 4.27.2 and run the HandPoseShowcase example. It works well in VR preview with oculus-link on Quest2.
But in Lauhch mode or in win64 build , I can not see any hand models.
I got the error message "LogOcHandTracking: Error: Failed to get mesh or skeleton data from Oculus runtime." in the log window.
I found the problem is in file OculusHandTracking.cpp :
ovrpResult SkelResult = FOculusHMDModule::GetPluginWrapper().GetSkeleton2(OvrSkeletonType, OvrSkeleton);
ovrpResult MeshResult = FOculusHMDModule::GetPluginWrapper().GetMesh(OvrMeshType, OvrMesh);
These two function did not return right value.
Is there anything I can do to make hand tracking working on a pc build?
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