Forum Discussion
PatimPatam
11 years agoProtege
UE4 performance issues since the Oculus 0.4.3 runtime
Hello there, Please try to have a look at the performance issues with Direct Mode reported since 0.4.3: https://answers.unrealengine.com/questions/124299/451-capped-at-375-fps.html https://answer...
PatimPatam
11 years agoProtege
"artyom17" wrote:
Don't remember for sure, but 0.4.2 might not have zero post-process latency. As I described in another topic, this is what causes big difference in FPS between Extend and Direct mode.
Yep that explains part of it i guess, in 0.4.2 Direct i get pp=13.5 ms, same as Extended.
The curious thing is that in 0.4.2 i had about 10% better performance in Direct Mode compared to Extended, that's why having now 10% less feels like a big drop.
"artyom17" wrote:
BTW, have you tried to enable parallel rendering? In the case if your game is CPU bound this may help.
Nope it didn't seem to make any difference.. Thanks for the tip anyway!
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