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motorsep
11 years agoStart Partner
UE4 sample scenes for Gear VR
Based on Epic's response, they might not provide sample scenes for Gear VR, even though they are planning of providing better support for Gear VR in UE4.10+
Does Oculus plan on making some kind of package, similar to Oculus Utils for Unity, but for UE4 with sample scenes showing proper way of setting up scenes for maximum visual fidelity and performance in UE4 for Gear VR ? (including various UIs, first/third person player, gamepad/touchpad mapping, gaze controls, etc.)
Does Oculus plan on making some kind of package, similar to Oculus Utils for Unity, but for UE4 with sample scenes showing proper way of setting up scenes for maximum visual fidelity and performance in UE4 for Gear VR ? (including various UIs, first/third person player, gamepad/touchpad mapping, gaze controls, etc.)
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- vrdavebOculus StaffYes, something like this is planned. But we don't have an ETA just yet. It would definitely be in the 4.10+ timeframe. For the most part, best practices should be consistent between PC and mobile, but we will be sharing best practices through documentation and examples.
- motorsepStart PartnerCool, good to hear it's on the roadmap!
- tim-vrHonored Guest
"vrdaveb" wrote:
Yes, something like this is planned. But we don't have an ETA just yet. It would definitely be in the 4.10+ timeframe. For the most part, best practices should be consistent between PC and mobile, but we will be sharing best practices through documentation and examples.
Wait for it.
:D :D :D - vrdavebOculus StaffSorry, nothing to announce here. This probably won't be available until after 4.11 ships.
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