UE5 - Mimicking Quest 3 experience - models and animations ?
Hello,
Developing with Unreal Engine 5, we're trying to mimic the default Quest 3 experience, meaning :
- Seeing the Controllers
- Seeing the Hands holding the controllers
- Having Controller's Buttons animation when pushed / triggered/ moved (joystick)
- Having Hand's animation when pressing / triggering / moving (joystick) / just touching a Button with the thumb.
In the Hand Sample, I've found something like that, but it seems very outdated :
- Controller's model is the old Touch Controller with hoop
- Hands have basic animations, but most detailed ones are missing (X/Y or A/B button touched, joystick moved, etc.)
So, my questions are quite simple and obvious :
- Is there a way to get the new Controllers as Skeletal Meshes with Animations ?
- Is there a way to get the according Hand's Animations ?
If not, are they provided in the Unity plugin, and if so, is there a way to export everything in FBX format from Unity and import it in Unreal ?
Thank you