Forum Discussion

Ice18.Studios's avatar
4 months ago

UE5 - Mimicking Quest 3 experience - models and animations ?

Hello,

Developing with Unreal Engine 5, we're trying to mimic the default Quest 3 experience, meaning :
- Seeing the Controllers
- Seeing the Hands holding the controllers
- Having Controller's Buttons animation when pushed / triggered/ moved (joystick)
- Having Hand's animation when pressing / triggering / moving (joystick) / just touching a Button with the thumb.

In the Hand Sample, I've found something like that, but it seems very outdated :
- Controller's model is the old Touch Controller with hoop
- Hands have basic animations, but most detailed ones are missing (X/Y or A/B button touched, joystick moved, etc.)

So, my questions are quite simple and obvious :
- Is there a way to get the new Controllers as Skeletal Meshes with Animations ?
- Is there a way to get the according Hand's Animations ?

If not, are they provided in the Unity plugin, and if so, is there a way to export everything in FBX format from Unity and import it in Unreal ?

Thank you

4 Replies

    • Ice18.Studios's avatar
      Ice18.Studios
      Explorer

      It's indeed a good start :
      - Controllers are rigged
      - They contain button animations

      Now, all animations are merged in one Anim Sequence when imported in Unreal, but that's not a big deal.
      And there is no related Hand Animation, so I suppose we'll have to create matching Hand poses. 

      Still, I suppose that answers my question : no, there's no such ready-to-use assets provided.

      Thank you for the tip !

  • Hey, have you gotten any further on this topic? I too want the same as you and would really appreciate it if you could share your solution, I'm quite a noob, so I'm not very confident in being able to do it by myself.

     

    • Ice18.Studios's avatar
      Ice18.Studios
      Explorer

      Yes, we have something working, even if not perfect yet.

      However, there is currently nothing I can share. This is not an open source project, and I'm working for a client, so I cannot share paid work done for my client just like that.
      Moreover, while animating the Meta Controllers can easily be done again (the files provided by Meta already contain everything, you just need to split the animations and configure an Animation Blueprint), the Hands animations had to be done by an artist, and I'm unable to do it myself.

      tldr: all I could share is an Animation Blueprint for the Meta Controllers along with the Animation Sequences (provided the EULA of files provided by Meta allows it), but I would have to do it again.