Forum Discussion
walabulu4
2 years agoHonored Guest
UE5 - Open level not working in builds
Hey Guys
I am working on a simple VR game in UE5 for quest. Currently there is a main lobby level with some UI that you point and click on to load the main level. Its just a button connected to an "OpenLevel" node
When I make a build and put it on my quest the buttons work and I load into the new level. However when I send the same build to my colleagues they press the buttons and it does not load into a new level. They still see the OnHover and Onclick state changes of the button.
๐ฅ๐คจ๐ฅ
1 Reply
Replies have been turned off for this discussion
- Erdelyi000Explorer
You need to add the map in the packging options on your project settings, or the map wont be included in the build
Quick Links
- Horizon Developer Support
- Quest User Forums
- Troubleshooting Forum for problems with a game or app
- Quest Support for problems with your device
Other Meta Support
Related Content
- 3 days ago