Forum Discussion
DerRudiVR
2 years agoExplorer
UE5.3: Roomscale and stationary boundaries break my Player Start! Why?
Hello, I'm having some strange problems. While I try out my test level with the Meta Quest at my workplace and in the Unreal Engine, everything works fine. Now I have created an APK file and installe...
Titusak
2 years agoHonored Guest
Hello,
I'm curious, did you find any solutions ? I have the same problem. Meaning, while in the Unreal Editor, if I start the game as Stationary, the player spawn where he should be, but as soon as I change to roomscale. "pouf", the player got moved out far away of the player start.
DerRudiVR
2 years agoExplorer
Hi, sadly i found no good solution for this problem at the moment. I've tried to "hard code" the player position and rotation, teleport the player to this position and also update the position and rotation when the game starts.
Interestingly, the position is correct when I restart the game “ingame”. But when I start the game for the first time, the position does not match. I have no idea why this is the case.
Quick Links
- Horizon Developer Support
- Quest User Forums
- Troubleshooting Forum for problems with a game or app
- Quest Support for problems with your device
Other Meta Support
Related Content
- 9 months ago
- 29 days ago