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Junnn04's avatar
Junnn04
Explorer
1 year ago
Solved

Unable to change OculusXR Hand component material

Hi all, I'm making a standalone app using hand tracking in UE5.3.2 + MetaXR v.62 plugin, I did get the hand tracking data in app and the tracking looks great-- but it's always using the defualt grey grid material no matter what. Below is the setting I have in my pawn:
I also tried to use a button press to change the material in game, I could see the print string so I know it's firing, but the hand meshes stays the same. 
I didn't have the same issue in previous version(in UE5.2 with earlier MetaXR plugin)

 

 

  • is the material set to be used for skeletal mesh? (in the atribute of the material, in the settings)

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  • is the material set to be used for skeletal mesh? (in the atribute of the material, in the settings)

  • Oh that's it, thank you!!
    Didn't realize I need to check that, I was able to use the material that doesn't check "used for skeletal mesh" on other skeletal mesh.