Forum Discussion
Anonymous
8 years agoUnreal 4.18.1: UOculusFunctionLibrary::IsDeviceTracked() always return false on GearVR
This occurs on both the 4.18.1 binary and the latest 4.18 Oculus branch! https://answers.unrealengine.com/questions/732689/uoculusfunctionlibraryisdevicetracked-always-retur.html The co...
Anonymous
8 years agoI worked around this by adding two motion controllers one for left and one for right - then doing the check in 1) and if an active controller is found then disabling the other. Not idea but at least I could get a working fix out that also worked with left and right handyness :)
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