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BitRift
9 years agoHonored Guest
Unreal Engine 3 disaster
I work on a commercial product using the Unreal 3 Engine. Last year I integrated Oculus into our product successfully, using extended mode as specified in the integration package. Now that Oculu...
vrdaveb
9 years agoOculus Staff
Sorry, but UE3 is not an engine we directly support at Oculus. We have made a great many changes to our SDK since extended mode was supported. You would have to get the eye buffers into D3D11 to use our SDK, whether that was with texture interop (https://msdn.microsoft.com/en-us/library/windows/desktop/ee913554(v=vs.85).aspx) or using UE3's experimentatl D3D11 support (https://udn.epicgames.com/Three/DirectX11Rendering.html). You might be able to spin up your own integration using the Rift SDK: https://developer.oculus.com/downloads/pc/1.3.0/Oculus_SDK_for_Windows/.
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