Forum Discussion
dsanjit
7 years agoExplorer
Unreal Engine 4.19 - Multiview not working
IHi I am using UE 4.19 source build from Oculus. Trying to run some tests with the Mobile Temple demo assets on my Oculus GO. Basic demos from UE4 and my own test code works fine on the GO. But I ha...
HEGI
7 years agoProtege
The temple assets may be too demanding. Is Mobile HDR turned off ? Having it enabled may cause some issues.
The MSAA also seems to be hardcoded, changing the settings seem to have no effect.
Here are rendering settings that i can confirm working with the GO and 4.19 (source and launcher) for ES2 with static lighting and fog.
The MSAA also seems to be hardcoded, changing the settings seem to have no effect.
Here are rendering settings that i can confirm working with the GO and 4.19 (source and launcher) for ES2 with static lighting and fog.
[/Script/Engine.RendererSettings]
r.Mobile.DisableVertexFog=False
r.MobileMSAA=1
r.Mobile.EnableStaticAndCSMShadowReceivers=False
r.Mobile.AllowDistanceFieldShadows=False
r.Mobile.AllowMovableDirectionalLights=False
r.MobileNumDynamicPointLights=0
r.MobileHDR=False
r.SupportStationarySkylight=False
r.SupportPointLightWholeSceneShadows=False
r.SupportAtmosphericFog=False
r.SupportLowQualityLightmaps=True
r.DefaultFeature.MotionBlur=False
r.DefaultFeature.AutoExposure=False
r.DefaultFeature.AmbientOcclusionStaticFraction=False
r.DefaultFeature.AmbientOcclusion=False
r.DefaultFeature.Bloom=False
r.DefaultFeature.AntiAliasing=0
r.DefaultFeature.AutoExposure.Method=1
r.CustomDepth=0
r.DBuffer=False
vr.MobileMultiView=true
vr.MobileMultiView.Direct=trueQuick Links
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