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UlringOfDeath
2 years agoHonored Guest
Unreal Engine level is not aligning to guardian anymore
Recently my level does not snap to my guardian bounds. I had it working no problem until recently. I use a "Load Level Instance(by Name)" with the location and rotation plugged into "Get Play Area Transform". I was sticking with version 4.27 and then just ported my project to 5.3 thinking it would be fixed. Seems like a recent update to the headset and PC app broke the alignment.
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- VintageGreenAdventurer
for some **bleep**ing stupid reason we get NO guardian support on anything that isn't a Rift headset the Quest 1/2/3 and Pro DO NOT support any of the nodes for guardian its **bleep**ing stupid
- VintageGreenAdventurer
all of this documentation only applies to the Rift its dumb as all hell
- UlringOfDeathHonored Guest
I didn't notice that before. The oculus pc app before they changed it to Meta the last month must have been treating my Quest 2 as a Rift. Been using Airlink and had my level aligned to my garage to physically walk around. Any ideas on how to align to the guardian if things have changed?
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