Forum Discussion
OlivierJT
12 years agoExplorer
Unreal engine, UDK size "feeling" ?
Hello everyone, As you know on the unreal engine they sat a human size is 32x32x96 (unreal unit) 96 is height I build everything with this in mind. So the pawn and the assets have a great relatio...
OlivierJT
12 years agoExplorer
IPD didn't help, it's just making you "easier" on the stereoscopy
FOV, I couldn't change it.
I would advise you to build all UDK size (96) because you can scale anything in a simple settings when adding object to your map and your pawn, to scale it is just a line of code in your class.
The camera doesn't scale so even scaling it doesn't change anything also.
Just so you know I did a true first person even on a UDK pawn and with one in from of me they look like small kids kinda.
The thing is with UDK they did not build it for true fp and the udk pawn is just an over sized pair of arms, a camera and a HUD attached to it. it's out of scale to it's surrounding world (probably to avoid Z precision trouble, I am not sure)
Just be careful it's just my advice. it's probably better to confirm with someone else "feeling".
FOV, I couldn't change it.
I would advise you to build all UDK size (96) because you can scale anything in a simple settings when adding object to your map and your pawn, to scale it is just a line of code in your class.
The camera doesn't scale so even scaling it doesn't change anything also.
Just so you know I did a true first person even on a UDK pawn and with one in from of me they look like small kids kinda.
The thing is with UDK they did not build it for true fp and the udk pawn is just an over sized pair of arms, a camera and a HUD attached to it. it's out of scale to it's surrounding world (probably to avoid Z precision trouble, I am not sure)
Just be careful it's just my advice. it's probably better to confirm with someone else "feeling".
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