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John.banfield's avatar
John.banfield
Honored Guest
2 years ago

Unreal-Movement SDK version and project settings

Hi all,

is anyone using this with Unreal 5.3.2? I am struggling to get up and running. I am a bit of a newbie on this. 

1/ when I try to start the sample project I get 

"The following modules are missing or built with a different engine version:
 
  MovementSample
  OculusXRRetargeting
  OculusXRRetargetingEditor
 
Would you like to rebuild them now?"
Pressing Yes doesn't work, and suggests building from source manually, which I don't want to do.
 
2/ In the MetaXR section of my project settings I do see 'Enable Body Tracking', but I don't see the 'Body Tracking Fidelity' and 'Body Tracking Joint Set' mentioned in the doco. Have they gone away? 
 
Any suggestions?
 
Thanks,
JB
 

 

 

 

5 Replies

  • Can you generate visual studio file and compile the project? It usually works and opens the project fine.

    About the 'Body Tracking Fidelity' and 'Body Tracking Joint Set' , I think those are nodes that you can set inside the blueprint editor. I think they are not options inside the MetaXR plugin. Im not sure now but i can take a look later.

  • OK, thanks - if that is the case it looks like the documentation is wrong. 

    I have done a lot of work in the engine so I don't want to mess with the current build - maybe I'll try building a 5.2 or something to get the demo project working.